===========================|         Mike Haggar by ReddBrink      |===========================
                                   [4/23/2017]

=====<Features>=====

 - All the essential stuff
 - Details and moves taken from his various video game appearances
 - Gameplay mixed from several games, including SFA3, SF4 and SFEX
 - Special intros Versus Guy, Cody, Maki, Rolento, Poison, Sodom, Eagle & Zangief

=====<Movelist>=====

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks
 3p- three punches                      3k- three kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.

<NORMAL>
.Steel Smash                            F+z                   
.Dat Pipe!!                             D+z                     (air)
.Suplex                                 F/B+2k                  (near opponent)
.Heave ho!                              F/B+2p                  (near opponent)
.Final Fight Classic                    x,y,z                   (target Combo)
.Clothesline                            Z                       (While Running)

<SPECIAL>
.Violent Axe (EX)                       D, DF, F, P
.Hoodlum Launcher                       F, D, DF, F, P
.Sky-High Backdrop (EX)                 F, D, DF, F, K
.Lariat                                 3P or 3K
.Flying Piledriver (EX)                 F, DF, D, DB, B, P

<SUPER>
.Rapid Fire Fist (MAX)                  D, DF, F, D, DF, F, P
.Giant Haggar Press (MAX)                D, DF, F, D, DF, F, K

<Lv3 SUPER>
.Final Haggar Buster                    F, DF, D, DB, B X2, 2P

<SYSTEM>

.Forward Dash:                  	F, F
.Run: 		                       	hold
.Backward Dash:                 	B, B
.Low Jump:                      	tap U
.High Jump:                     	tap D, U
.Long Low Jump:                 	tap D, tap U            
.Sidestep:                      	a + x
    .Sidestep Attack:       	     	p / k
.Forward Roll:                  	F + a + x
.Backward Roll:                 	B + a + x
.Parry High:                    	tap F
.Parry Low:                     	tap D
.Air Parry:                     	tap F           	(Air)
.Power Charge:                  	hold b + y
.Counter Movement:			F\B + a		 	(during standing or crouching guard)
.Alpha Counter:                  	B, DB, D, p / k 	(during standing or crouching guard)
.Max Mode:                  	        c + z
.Fall Recovery:                 	2p / a + x      	(while falling and allowed)

=====<Additional Notes>===

-Steel Pipe is an Overhead and can OTG opponents twice
-Dat Pipe!! can ground bounce the opponent on the ground. if the opponent is in the air, it will cause a hard knockdown instead
-Hoodlum launcher can catch opponents from the air once
-Lariat is completely invincible until 10 frames from recovery
-

=====<What's Left>=====

-Add more palettes
-Possible BUg Fixing/Gameplay Tweaks

=====<Special Thanks>=====
 - P.o.t.S. for code, effects, hitsparks, formatting style
 - DivineWolf for the KFM template
 - HadeS for the small portrait/hyper finish text
 - Davismaximus for the color separation patch
 - Seanaltly for sprites
 - Random Talking Bush For voice Rips
 - Everybody at the MUGEN Fighters Guild for being awesome and for giving feedback

=====<Disclaimer>=====

 - Mike Haggar is property of Capcom
 - Final fight is property of Capcom
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes
